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- WHAT IS EXEN®?
- WHERE CAN YOU FIND EXEN® GAMES?
- EXEN® FEATURES
- DIFFERENCES BETWEEN EXEN® AND J2ME™

 
 


Working as a virtual machine, ExEn® is a safe engine for handsets preventing many security problems occurring when games are run locally (viruses, crashes…)

      - Color
      - 3D matrix calculations
      - 3D rendering primitives (wireframe, flat or textured triangles)
      - sprite zooming,
      - sprite flipping / mirroring
      - scrolling parallax (several playfields at the same time)
      - Fully transparent or masked cells in playfields
      - Raycasting
      - Screen rotation (rotozoom) & various FXs

 


 


ExEn® and J2ME are not so different and ExEn® paves the way to a Java language based standard.

The main difference is that ExEn® has been optimised for advanced game features.

Every non-ExEn® phone manufacturer has its own specific Gaming API (even on top of MIDP 1.0, the mobile phone profile of J2ME) which induces developers to produce specific code and intensive tests for every manufacturer J2ME implementation.

Today, ExEn® enables game inter-operability and deployment on operators networks, whatever mobile phone brand. It allows a true multi-vendor phones support.

This simplifies development, broad deployment, and execution of mobile games.

The future MIDP 2.0 standard defines a minimum set of game functions to be available in future phones. Even with MIDP 2.0, advanced and rich games will require new Game APIs that ExEn® can provide.

Today, consistent with its strategy of moving towards J2ME standards, standard classes of ExEn® Version 2 are set in conformity with MIDP/CLDC (Mobile Information Device Profile / Connected Limited Device Configuration), which addresses issues such as user interface, persistence storage, networking, and application model.

The ExEn® roadmap will feature new advanced game capabilities and future MIDP 2.0 Game API compatibility.

 
 
 

See also :

-
WHAT IS EXEN®?
- WHERE CAN YOU FIND EXEN® GAMES?

 
 
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